Senior Unreal Technical Artist in Vancouver

Senior Unreal Technical Artist in Vancouver

Vancouver Temporary 60 - 60 $ / hour (est.) Remote
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At a Glance

  • Tasks: Join our team to create stunning visuals for VR projects using Unreal Engine.
  • Company: Zoic Studios, a leading VFX studio passionate about creativity and technology.
  • Benefits: Competitive pay, remote work, and a supportive, artist-driven environment.
  • Other info: Short-term project with flexible hours and great career growth potential.
  • Why this job: Be part of an innovative team and push the boundaries of visual effects.
  • Qualifications: Expertise in Unreal Engine, shader design, and VR project experience required.

The predicted salary is between 60 - 60 $ per hour.

  • BC, Senior Unreal Technical Artist
  • BC, Senior Unreal Technical Artist
  • About Zoic

Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising.

Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.

Are you looking for your next creative and technical challenge? Come join our team!

Why Join Zoic?

  • We are an Artist owned and operated VFX studio.
  • We love what we do and always stay curious about new technology and techniques.
  • We respect work/life balance in a hectic industry.
  • We work with a team from all walks of life and back grounds.

Summary of Position

Zoic Studios is looking an Unreal Engine Technical Artist to work with our team on a Virtual Reality project.

The ideal candidate will have a strong focus in asset optimization, shading, scripts/pipeline, and visual FX.

This is a short term project-based position over the next several weeks.

Required Skills

  • Expertise with shader design and optimization in Unreal Engine
  • A foundation in asset development or environment art using Unreal Engine
  • Experience with Blueprints and Materials in Unreal Engine
  • Experience in setting up a production process (including sculpting, UV-unwrapping, LOD creation, etc.) in Unreal Engine
  • Experience with 3D pipelines in Unreal Engine
  • Optimize and reduce scene complexity
  • Analyze content using profiling tools
  • Ability to adjust project graphics setting
  • Experience with VR and/or VR projects
  • Additional information
  • British Columbia
  • Employees
  • Pay

Range: $40 - $60 per hour (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)

  • Candidates MUST be located in British Columbia. At the moment this is a remote (work from home) position.
  • Zoic does not cover relocation costs.
  • All remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
  • This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned
  • Due to the sheer volume of applications we receive, we regret that only those selected to interview will be contacted.
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Senior Unreal Technical Artist in Vancouver employer: Zoic Studios

At Zoic Studios, we pride ourselves on fostering a dynamic and collaborative work environment that encourages creativity and innovation. As a Senior Character Modeler in the vibrant city of Vancouver, you'll have the opportunity to work alongside talented professionals in the visual effects industry, enhancing your skills while contributing to exciting projects. We offer competitive compensation, a supportive culture, and opportunities for professional growth, making Zoic Studios an exceptional place to advance your career in 3D modeling.

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Contact Details:

Zoic Studios Recruitment Team

We think you need these skills to ace Senior Unreal Technical Artist in Vancouver

Shader Design
Asset Optimization
Blueprints in Unreal Engine
Materials in Unreal Engine
Production Process Setup
Sculpting
UV-Unwrapping