Remote Unreal Engine Technical Artist in Vancouver

Remote Unreal Engine Technical Artist in Vancouver

Vancouver Temporary 82800 - 101200 $ / year (est.) Remote
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At a Glance

  • Tasks: Optimize assets and create stunning visuals for an exciting VR project using Unreal Engine.
  • Company: Zoic Studios, a leader in innovative visual effects and immersive experiences.
  • Benefits: Work-from-home flexibility, competitive pay, and opportunities for creative collaboration.
  • Other info: Fast-paced environment with opportunities for growth and skill enhancement.
  • Why this job: Join a talented team and push the boundaries of VR technology while working remotely.
  • Qualifications: Experience with Unreal Engine, shader design, and a passion for visual storytelling.

The predicted salary is between 82800 - 101200 $ per year.

Zoic Studios is seeking a Senior Unreal Technical Artist to advance asset optimization, shading, pipelines, and VFX for a VR project.

The contract role focuses on Unreal Engine shader design, asset development, Blueprints and materials, and production workflows, with work-from-home arrangements for candidates located in British Columbia.

You will collaborate with a cross-disciplinary team, iterate on performance profiling, and ensure visuals meet project standards within a tight timeline.

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Remote Unreal Engine Technical Artist in Vancouver employer: Zoic Studios

At Zoic Studios, we pride ourselves on fostering a dynamic and collaborative work environment that encourages creativity and innovation. As a Senior Character Modeler in the vibrant city of Vancouver, you'll have the opportunity to work alongside talented professionals in the visual effects industry, enhancing your skills while contributing to exciting projects. We offer competitive compensation, a supportive culture, and opportunities for professional growth, making Zoic Studios an exceptional place to advance your career in 3D modeling.

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Contact Details:

Zoic Studios Recruitment Team

We think you need these skills to ace Remote Unreal Engine Technical Artist in Vancouver

Unreal Engine
Shader Design
Asset Development
Blueprints
Materials
Production Workflows
Performance Profiling