Side recherche un artiste texture senior pour Montréal ou Toronto, structure hybride (télérémote + onsite). Vous créerez des textures et matériaux real-time, en privilégiant les trim sheets et l'optimisation pour des environnements game-ready.
Maîtrise approfondie de Substance Painter/Designer et de pipelines PBR, avec expérience dans Unreal Engine et/ou Unity. Possibilité de travail avec Blender, Maya ou 3ds Max.
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Senior Texture Artist — Hybrid/Remote for Real-Time Assets in Toronto employer: WorkinGames
At Scopely, we pride ourselves on fostering a vibrant and inclusive work culture that empowers our employees to innovate and thrive. As a Principal Systems Designer, you'll be part of a passionate team dedicated to creating engaging gaming experiences, with access to comprehensive benefits including unlimited paid time off, healthcare, and retirement plans. Our commitment to employee growth and collaboration ensures that you will have the opportunity to shape your career while contributing to globally recognized titles in a dynamic and supportive environment.