At a Glance
- Tasks: Lead the development of Splinter Cell, guiding a creative team from concept to completion.
- Company: Join Ubisoft, a global gaming leader known for iconic franchises.
- Benefits: Competitive salary, flexible work environment, and opportunities for professional growth.
- Other info: Dynamic workplace with a focus on collaboration and career advancement.
- Why this job: Be part of an innovative team pushing the boundaries of gaming experiences.
- Qualifications: Experience in game production and project management, with strong communication skills.
The predicted salary is between 120000 - 155000 $ per year.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As a Producer at Ubisoft Toronto, working on Splinter Cell, you’ll drive the development of the Object Bank mandates for the game. You’ll guide a multidisciplinary team to bring your assigned portion to life from start to end. You’ll pair well-designed work processes with clear expectations for your team members to do their best work and optimize their talents. Through careful planning, follow-through, and oversight, you’ll keep development on pace, ensuring that time is spent on the right things, and pivot when need be. While pushing production capacity and quality, you’ll see to it that your team is ready and able to deliver their chunk of the game on time and in a supportive environment.
What you’ll do:
- Partner with the core team to understand the overall game vision and requirements and communicate them across the production floor;
- Establish the scope of your area of focus: create its long-term roadmap and schedule, establish its deliverables, quality targets, and key milestones, and define its development strategies and budgets;
- Put everything in place to pave the way for production: develop workflows and pipelines and implement means to facilitate interaction between colleagues;
- Work with outsourcing companies across different time zones, with a focus on solid communication and clear expectations;
- Set clear goals for your team members to achieve and ensure the process of delivering those goals is as smooth as possible;
- Anticipate risks and put plans of action in place to overcome them;
- Meet with your team to clarify milestones, prioritize deliverables, give updates, address concerns, provide direction, gather feedback, etc.;
- Sync up with the lead producers, production directors, and production managers on progress and momentum and follow up on budgets;
- Look for opportunities to improve and evolve our processes, methods, and practices;
- Take part in recruitment to build your team and foster the professional growth and career progression of its talents.
Qualifications:
- Strong experience in production or project management in the video game industry;
- Experience working with outsourcing companies and managing deliverables;
- Plenty of flexibility to adapt to a range of situations and navigate interdependencies;
- Familiarity with a variety of project management methodologies;
- Excellent organization, communication, interpersonal, and presentation skills;
- An attentive, collaborative, and innovative spirit;
- A people-oriented approach: you care about results, but you never lose sight of the dedicated people behind them;
- You’re a quick learner and can manage a lot of information at the same time;
- A lot of flexibility: you can adapt to various projects and people.
What To Send Our Way:
Your CV highlighting relevant skills and experiences.
This job posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. We do not use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes.
The annual base salary range for this full-time position is 120,000 to 155,000 CAD. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
Producer in Toronto employer: Ubisoft Toronto
Ubisoft Toronto is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and innovation are at the forefront of game development. As a VFX Artist, you will have the opportunity to collaborate with talented teams on iconic franchises like Splinter Cell, while benefiting from professional growth opportunities and a commitment to employee well-being. Located in a dynamic city known for its diverse community and thriving tech scene, Ubisoft offers a unique environment that encourages personal and professional development, making it an ideal place for passionate individuals looking to make a meaningful impact in the gaming industry.