At a Glance
- Tasks: Join Ubisoft as a 3D Programmer and enhance rendering systems for Assassin's Creed HEXE.
- Company: Ubisoft, a global leader in the gaming industry, known for iconic franchises.
- Benefits: Competitive salary, creative environment, and opportunities for professional growth.
- Other info: Collaborate with diverse teams and work on cutting-edge technology.
- Why this job: Be part of an innovative team shaping the future of gaming experiences.
- Qualifications: Bachelor's degree in Computer Science or related field; experience with modern rendering systems.
The predicted salary is between 135000 - 165000 $ per year.
Company Description
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from
Company Description
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more.
We believe that diverse perspectives help both players and teams thrive.
If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
Job Description
As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project.
You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.
What you'll do
- Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
- Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
- Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
- Evaluate performance and implement optimizations throughout the rendering pipeline.
- Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
- Support the Toolmode Data Generation pipeline from a rendering perspective.
Qualifications
What you bring to the team
- A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
- Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
- Hands-on experience shipping games on Play Station 5, Xbox Series X/S, or Nintendo Switch 2.
- Experience troubleshooting platform-specific rendering issues, including GPU hangs.
- Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
- Ability to navigate large codebases and effectively contribute to less familiar systems.
- Experience with proprietary game engines such as Anvil is an asset.
- Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
- Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
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3D Programmer in Montréal employer: Ubisoft Montréal
Rejoignez une entreprise dynamique où votre créativité et votre expertise en animation vidéoludique seront valorisées. Nous offrons un environnement de travail collaboratif qui favorise l'innovation, avec des opportunités de croissance professionnelle et de développement personnel. Située dans un secteur en pleine expansion, notre culture d'entreprise encourage la communication ouverte et le soutien mutuel, vous permettant de diriger votre équipe vers l'excellence tout en contribuant à des projets passionnants.