Technical Art Director (Unreal) in Montréal

Technical Art Director (Unreal) in Montréal

Montréal Full-Time On-site
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Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.

You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.

What you’ll do

Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features

Supervise and support a team of three Technical Artists and one Principal Technical Artist

Develop and maintain technical solutions in

Unreal

to support visual goals and production needs

Evaluate constraints related to

rendering , memory, performance, and graphics systems in order to recommend appropriate solutions

Design, improve, or integrate tools and workflows to support artistic and technical production pipelines

Support creative and programming teams in

solving complex technical challenges

Define and maintain

technical standards , best practices, and reference documentation

Prepare technical reviews and recommend improvements to graphics production processes

Monitor relevant

technological advancements

and share learnings with teams

Contribute to recruiting,

mentoring , and developing technical art talent

QUALIFICATIONS What you bring to the team

Experience in technical direction within technical art or graphics programming in the video game industry

Experience managing, mentoring, or coordinating technical teams

Advanced knowledge of

Unreal

and deep understanding of rendering systems and graphics architecture

Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization

Experience with digital art tools and 3D software such as

Maya ,

3ds Max , and

Substance Painter

or similar tools

Understanding of programming or scripting languages such as

C++ ,

Python , or

C#

Ability to clearly communicate technical concepts to a variety of partners

Collaborative, structured, and solution-oriented approach

I am not familiar with the video game industry. Would I fit into Ubisoft? At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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Technical Art Director (Unreal) in Montréal employer: Ubisoft Entertainment Inc.

Ubisoft Toronto is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and innovation thrive. As a Team Lead Writer, you will not only have the opportunity to shape compelling narratives for the iconic Splinter Cell Remake but also benefit from mentorship and collaboration with talented professionals in the gaming industry. With a commitment to employee growth and diverse perspectives, Ubisoft offers a rewarding environment that inspires you to push the boundaries of entertainment.

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Contact Details:

Ubisoft Entertainment Inc. Recruitment Team