Senior Materials Level Artist

Senior Materials Level Artist

Temporary 46 - 70 $ / hour (est.) Remote
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At a Glance

  • Tasks: Create stunning materials and textures for AAA games while collaborating with top industry talent.
  • Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation and a leader in gaming innovation.
  • Benefits: Enjoy competitive pay, remote work flexibility, and comprehensive health benefits.
  • Other info: Work remotely from anywhere in Canada and grow your career in a dynamic environment.
  • Why this job: Be part of a creative team shaping the future of gaming with your artistic vision.
  • Qualifications: 6+ years in game art, proficiency in Maya, and a killer portfolio showcasing your skills.

The predicted salary is between 46 - 70 $ per hour.

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work.

Sony Interactive Entertainment (SIE) is the company behind the Play Station brand.

As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence.

SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.

Our role at SIE is to create and nurture the experiences under the Play Station brand, a name synonymous with entertainment excellence and creativity.

This is a 6 Month contract role.

Play Station Studios Visual Arts | Remot e

This position is fully remote from anywhere in Canada.

Play Station Studios Visual Arts (PSSVA) provides world‑class content, development and services to Play Station Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more!

Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies.

You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments.

You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games.

We are seeking a highly talented and motivated Senior Materials Level Artist to contribute to an upcoming AAA project.

The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar.

This role involves creating both in game and cinematic quality materials along with in level modeling and world building for assigned environments, ensuring exceptional visual fidelity and consistency throughout the project.

  • Core Skill Areas
  • Materials & Texturin g
  • Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.
  • Maintain visual consistency and quality standards across the project.
  • Ability to contribute to workflows in Substance Designer is a plus.
  • Environment & Level Ar t

• Work directly within game levels, including

  • Terrain and level specific modeling for visually appealing compositions.
  • Organic and hard surface environment world construction.
  • Asset placement that drives an immersive player experience.

• Create integrated environmental looks through

  • Material blending.
  • Ground to asset transitions (skirting).
  • Environmental storytelling (age, wear, erosion, and historical narrative)
  • Modeling

• Handle traditional environment art tasks from

  • Blockout / prototyping for initial level layouts.
  • Custom asset creation.
  • Final shippable quality art.
  • Collaboration
  • Partner with Art Directors, Leads, Technical Artists.
  • Implement feedback quickly and effectively.
  • Help define and improve the game's visual direction with each deliverable.
  • Technical & Production Requirements
  • Balance visual quality with performance constraints.
  • Solve production challenges creatively.
  • Estimate scope and manage workload effectively.
  • Deliver work on schedule / on time in a production environment

Requirements

  • 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
  • Proficient with Autodesk Maya and traditional modeling pipelines
  • Portfolio that demonstrates materials created using both procedural and traditional techniques
  • Strong understanding of PBR material workflows, standards and surface/light Interactions
  • History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
  • Proficient at applying surface details and controlling shader features that represent a wide variety of material types
  • Expert knowledge of Adobe Photoshop and traditional texture baking techniques
  • Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
  • Experience optimizing games for performance and memory
  • An advanced understanding of game and cinematic art asset creation
  • Ability to learn new game engines and tools rapidly
  • Work core hours aligned with PST and team located in California

Pluses

  • Knowledge of Substance Designer workflows
  • Shader authoring
  • Houdini experience
  • Experience working with external outsource vendors
  • 2D graphics experience
  • Conceptual level layout experience

As a part of the Play Station application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job‑related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision.

The estimated base pay range for this role is listed below, this is an hourly rate.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement

Sony is an Equal Opportunity Employer.

All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Senior Materials Level Artist employer: Sony Playstation

At Sony Interactive Entertainment’s PlayStation Studios Visual Arts, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to push the boundaries of creativity in game development. As a fully remote employer, we offer flexible working arrangements, competitive compensation, and opportunities for professional growth, ensuring that our team members can thrive while contributing to world-class AAA games from the comfort of their own homes in Canada.

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Contact Details:

Sony Playstation Recruitment Team

We think you need these skills to ace Senior Materials Level Artist

Materials & Texturing
Physically Based Rendering (PBR)
Substance Designer
Environment & Level Art
Terrain and Level Specific Modeling
Asset Placement
Environmental Storytelling