Senior Game Lighting Artist in Toronto, creating gameplay and cinematic lighting with Maya, Photoshop, and physically based techniques. This is a hybrid studio role. At Sledgehammer Games, you will shape mood, visual storytelling, and player emotion for first-person-shooter experiences. You will collaborate with Lighting Leads, Art Directors, Environment Art, Character, VFX, and Rendering engineers. The work supports Call of Duty development and an optimal lighting pipeline. Key Responsibilities:
Create gameplay and in-game cinematic lighting Meet runtime and disk budgeting requirements Report production problems to Lighting Leads Collaborate with Character, VFX, and Environment Art Mentor Lighting Artists and develop team best practices Requirements:
Eight-plus years of gaming lighting experience Excellent Maya and Photoshop knowledge In-depth physically based lighting knowledge Experience with Unreal, Unity, or proprietary engines Experience with PBR, HDR, and ray tracing systems Bring advanced lighting fundamentals, color theory, and leadership experience to Sledgehammer Games' Toronto lighting team.
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Senior Game Lighting Artist Toronto employer: Sledgehammer Games
Sledgehammer Games is an exceptional employer, offering a dynamic and collaborative work environment in Toronto, Canada, where creativity and innovation thrive. Employees benefit from a comprehensive suite of health and wellness programs, competitive compensation, and opportunities for professional growth within the renowned Activision family. Join a passionate team dedicated to shaping the future of gaming while enjoying the flexibility of a hybrid work model that balances in-studio collaboration with remote workdays.