Senior Systems Designer in Winnipeg

Senior Systems Designer in Winnipeg

Winnipeg Full-Time 135000 - 165000 $ / year (est.) On-site
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At a Glance

  • Tasks: Lead the design of progression and combat systems for an exciting mobile RPG.
  • Company: Join Scopely, a leader in mobile gaming with a focus on innovation.
  • Benefits: Enjoy competitive pay, flexible work options, and opportunities for growth.
  • Other info: Collaborate with talented teams on a globally recognized IP.
  • Why this job: Shape the future of gaming with your creativity and expertise in a dynamic environment.
  • Qualifications: Experience in systems design and proficiency with Unity required.

The predicted salary is between 135000 - 165000 $ per year.

Scopely is seeking a Principal Systems Designer to own core progression, economy, and combat-related systems for a new mobile-first live-service title built on a globally recognized IP. You will work with the Director of Systems Design and cross-disciplinary teams to define, implement, tune, and balance systems that scale with future content. You’ll lead in-engine implementation and tuning with Unity and related design tools, turning ambiguous problems into shippable, well-instrumented solutions.

Senior Systems Designer in Winnipeg employer: Scopely

At Scopely, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to take ownership of their projects. As a Senior Systems Designer in our vibrant team, you'll enjoy competitive benefits, opportunities for professional growth, and the chance to work on exciting live-service titles in a dynamic environment. Located in a thriving tech hub, we offer a unique blend of creativity and technology, making it an ideal place for passionate individuals looking to make a meaningful impact in the gaming industry.

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Contact Details:

Scopely Recruitment Team

We think you need these skills to ace Senior Systems Designer in Winnipeg

Systems Design
Progression Systems
Economy Design
Combat Systems Design
Unity
In-Engine Implementation
Tuning and Balancing