At a Glance
- Tasks: Create stunning vegetation for immersive interactive experiences and ensure visual consistency.
- Company: Join NBCUniversal, a leader in media and entertainment with a global impact.
- Benefits: Competitive salary, inclusive culture, and opportunities to give back to the community.
- Other info: Collaborative environment with excellent career growth and innovation opportunities.
- Why this job: Shape the future of interactive entertainment while working with cutting-edge technology.
- Qualifications: Extensive AAA game development experience and strong portfolio in vegetation art.
The predicted salary is between 82800 - 101200 $ per year.
NBCUniversal is seeking a Principal Vegetation Artist to own and drive the quality, systems, and visual consistency of vegetation for an ambitious interactive entertainment experience. This role is responsible for defining high-quality standards across trees, plants, and ecosystems, while ensuring that vegetation content supports realism, artistic cohesion, and scalable world building. Reporting to the Lead Artist (Environment), the Principal Vegetation Artist will work closely with Environment, Procedural, Technical Art, and cross-disciplinary teams to ensure vegetation systems support artistic direction, production goals, and technical constraints. The role involves acting as an expert authority for vegetation creation and implementation, driving innovation, guiding workflows, and supporting scalable ecosystem solutions across large environments.
Responsibilities
- Define and maintain vegetation quality standards across trees, plants, ground cover, and ecosystem content.
- Drive the creation and implementation of vegetation systems that support realism, variety, and artistic cohesion.
- Act as an expert authority for assets vegetation workflows, eco-system logic, and content scalability.
- Collaborate closely with Procedural, Environment, Tech Art, Houdini and Lighting teams to ensure proper integration.
- Support the design and evolution of vegetation assets pipelines, tools, and best practices.
- Ensure vegetation assets and systems meet artistic, technical, and performance requirements.
- Contribute to scalable world-building strategies from high-end to mobile targets.
- Guide vegetation direction across biomes, neighborhoods, and environmental storytelling needs.
- Review and validate vegetation content to ensure consistency, quality, and implementation standards.
- Maintain visibility on quality, risks, and production challenges across vegetation systems and content.
Qualifications
- Extensive experience in AAA game development with a focus on vegetation, environment art, or ecosystem creation on at least one published title.
- Proven expertise in creating high-quality vegetation for real-time environments using tools like SpeedTree.
- Strong portfolio demonstrating vegetation quality across trees, plants, and natural systems.
- Strong understanding of vegetation pipelines, scalability constraints, and real-time performance for asset creation.
- Experience with ecosystem thinking, environmental composition, and world-building support.
- Experience collaborating across Environment, Procedural, Technical Art, and production teams.
- Strong understanding of modern game engines and vegetation implementation workflows.
- Excellent communication, collaboration, and problem-solving skills.
Desired Characteristics
- Experience building vegetation assets for large-scale or open-world productions.
- Familiarity with procedural world-building workflows and systemic ecosystem approaches.
- Experience with tools such as Houdini, SpeedTree, or similar vegetation authoring solutions.
- Experience working with Unreal Engine pipelines.
- Experience collaborating with outsourcing partners or distributed teams.
- Strong artistic sensitivity to realism, biodiversity, and environmental storytelling.
- Problem-solving mindset and ability to bridge creative and technical constraints.
- Desire to think and explore innovative solutions.
Principal Vegetation Artist I Artiste Principal.e Végétation in Québec employer: NBCUniversal
NBCUniversal is an exceptional employer that fosters a dynamic and inclusive work culture, where creativity and innovation thrive. As a Staff MLOps Engineer, you will have the opportunity to work with cutting-edge technology in a collaborative environment, while also benefiting from extensive professional development programs and community engagement initiatives. Located in Canada, you will be part of a global team dedicated to producing world-class content and making a positive impact in the communities we serve.