Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props) in Québec

Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props) in Québec

Québec Full-Time 90000 - 110000 $ / year (est.) On-site
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At a Glance

  • Tasks: Lead a team to create stunning materials for immersive worlds and props in AAA games.
  • Company: Join NBCUniversal, a global leader in media and entertainment.
  • Benefits: Competitive salary, inclusive culture, and opportunities for community engagement.
  • Other info: Collaborative environment with a focus on innovation and career growth.
  • Why this job: Shape the future of interactive experiences with your artistic vision and leadership.
  • Qualifications: Experience in AAA game development and strong leadership skills required.

The predicted salary is between 90000 - 110000 $ per year.

NBCUniversal is seeking a Lead Material Artist (World/Props) to define and drive world material systems for an ambitious interactive open-world experience. This role is responsible for ensuring that environment and prop materials achieve a high level of visual quality, consistency, and scalability across large and diverse environments, from high-end platforms to mobile.

The Lead Material Artist (World/Props) will work closely with the Associate Art Director – City Environment, Technical Art, and cross-disciplinary teams to ensure materials are fully integrated within environment pipelines and rendering systems. The role involves leading and managing a team while defining scalable approaches for surfaces, tiling, modular shaders, and material libraries supporting production at multiple performance targets.

Responsibilities

  • Translate Art Direction into high-end world and prop materials that meet visual and technical requirements.
  • Lead and manage the world material team, ensuring consistency and quality across assets.
  • Define, maintain, and evolve scalable material pipelines, workflows, and best practices.
  • Create and oversee surface materials, tiling systems, and modular shader approaches.
  • Ensure consistency and scalability across environments, props, and large-scale worlds from high-end to mobile targets.
  • Collaborate closely with Environment, Tech Art, and Lighting teams for proper integration.
  • Ensure correct implementation within rendering, shading, and runtime systems.
  • Act as a bridge between art, technical art, and pipeline development teams.

Basic Qualifications

  • Extensive experience in AAA game development with a focus on environment material creation.
  • Proven experience leading and managing a team of artists.
  • Experience as a Lead on at least one shipped AAA title.
  • Strong portfolio demonstrating high-quality world and prop materials.
  • Strong understanding of PBR workflows, surface definition, and shader systems.
  • Experience with real-time pipelines and multi-platform performance constraints.
  • Experience working with modern game engines such as Unreal Engine.
  • Excellent communication, leadership, and collaboration skills.

Desired Qualifications

  • Experience building scalable material libraries and reusable systems.
  • Experience with Unreal Engine 5 and advanced shader workflows.
  • Familiarity with procedural world-building workflows or systems.
  • Experience working with outsourcing partners or distributed teams.
  • Strong eye for realism, surface fidelity, and material consistency.

Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props) in Québec employer: NBCUniversal

NBCUniversal is an exceptional employer that fosters a dynamic and inclusive work culture, where creativity and innovation thrive. As a Staff MLOps Engineer, you will have the opportunity to work with cutting-edge technology in a collaborative environment, while also benefiting from extensive professional development programs and community engagement initiatives. Located in Canada, you will be part of a global team dedicated to producing world-class content and making a positive impact in the communities we serve.

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Contact Details:

NBCUniversal Recruitment Team

We think you need these skills to ace Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props) in Québec

AAA Game Development
Environment Material Creation
Team Leadership
Portfolio Development
PBR Workflows
Surface Definition
Shader Systems