Team Lead Level Designer Splinter Cell in Toronto

Team Lead Level Designer Splinter Cell in Toronto

Toronto Full-Time On-site
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Lead level design quality on Splinter Cell Remake at Ubisoft Toronto, using clear direction and coaching to shape strong player experiences. As Team Lead Level Designer, you will support the Project Lead and Production Manager. You will guide designers, reinforce standards, and balance creative vision with production planning. Your work will support clear communication, predictable delivery, and direct development contributions when needed. Key Responsibilities:

Define and uphold level design quality standards Coach designers through thoughtful, actionable feedback Plan, assign, and track level design tasks Partner with production to identify risks early Coordinate bug fixing and level design polish Requirements:

People leadership experience coaching varied designer experience levels Strong collaboration and cross-disciplinary communication skills Clear design judgment and structured decision-making Knowledge of 3D engines and level editing tools Experience with JIRA, Perforce, or similar tools Bring level design leadership, production planning, and coaching skills to Splinter Cell Remake at Ubisoft Toronto.

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Team Lead Level Designer Splinter Cell in Toronto employer: Massive

Ubisoft Toronto is an exceptional employer for VFX Artists, offering a vibrant work culture that fosters creativity and collaboration. With a focus on employee growth, the company provides opportunities to work on high-profile AAA titles while benefiting from a supportive environment that encourages innovation and skill development. Located in the heart of Toronto, employees enjoy a dynamic city life alongside the chance to contribute to groundbreaking gaming experiences.

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Contact Details:

Massive Recruitment Team