Vulkan Graphics Engineer at Unity in Montréal

Vulkan Graphics Engineer at Unity in Montréal

Montréal Full-Time On-site
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Join the Vulkan Graphics team at Unity as a Graphics Engineer focusing on developing a high-quality renderer across multiple platforms. Collaborate on low-level rendering and optimize for new hardware capabilities.

As a member of the Vulkan Graphics team, you will enhance Unity's rendering foundation, essential for millions of creators. This role requires expertise in real-time graphics and offers a chance to make impactful contributions through performance optimizations. You'll work alongside fellow developers, addressing graphical architecture and collaborating with stakeholders to deliver features.

Key Responsibilities:

  • Develop and maintain Unity's Vulkan renderer
  • Push CPU and GPU performance optimizations
  • Integrate new Vulkan and GPU capabilities
  • Shape cross-platform graphics API abstractions
  • Engage in technical and code reviews

Requirements:

  • Strong C++ programming skills
  • Experience with Vulkan or similar graphics APIs
  • Understanding of real-time 3D graphics
  • Familiarity with mobile GPU architecture
  • Problem-solving mindset in rendering issues

Become a key player at Unity, enhancing rendering quality for countless users worldwide.

Vulkan Graphics Engineer at Unity in Montréal employer: LE140 Unity Technologies Canada Company

Unity is an exceptional employer that fosters a culture of innovation and inclusivity, making it an ideal place for a Senior Software Engineer to thrive. With comprehensive health benefits, generous vacation policies, and robust employee development programs, Unity supports both personal and professional growth. Located in a dynamic environment, employees have the unique opportunity to work on cutting-edge technology that impacts millions of users worldwide, all while being part of a collaborative team that values diverse perspectives.

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Contact Details:

LE140 Unity Technologies Canada Company Recruitment Team