At a Glance
- Tasks: Create high-quality character assets for Rainbow Six Siege and collaborate with a talented team.
- Company: Join Ubisoft, a global leader in gaming known for innovation and creativity.
- Benefits: Competitive salary, flexible work environment, and opportunities for professional growth.
- Other info: Dynamic team culture that values diverse perspectives and fosters creativity.
- Why this job: Be part of an iconic franchise and push the boundaries of gaming art.
- Qualifications: Expertise in ZBrush, Substance 3D Painter, and experience with AAA game asset creation.
The predicted salary is between 82800 - 101200 $ per year.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Senior Character Artist at Ubisoft Montreal on Rainbow Six Siege, you will contribute to the creation of high-quality customization content for existing operators. You’ll play a key role in delivering complex assets that balance visual quality, technical feasibility, and AAA production constraints. You’ll collaborate closely with concept artists, riggers, and animators, as well as production partners to evaluate concept feasibility and transform creative visions into optimized, game-ready characters. Through your technical expertise, you’ll actively contribute to production discussions and support knowledge sharing across the team.
What you’ll do:
- Create and refine high-quality operator customization assets for Rainbow Six Siege
- Develop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping
- Produce animated textures and technically advanced visual elements aligned with project quality standards
- Collaborate closely with concept artists to evaluate concept feasibility early in production
- Propose creative and technical adaptations when production constraints impact implementation
- Ensure strong topology quality to create animation-ready assets requiring minimal rework
- Partner with riggers and animators to support believable and optimized character deformation
- Share your technical expertise during production discussions related to artistic and technical constraints
- Support mentorship, knowledge sharing, and guidance for other artists when needed
- Adapt your work based on feedback and evolving production priorities
What you bring to the team:
- Expertise with ZBrush and Substance 3D Painter, as well as other 3D tools such as Maya and 3DS Max
- Strong understanding of topology and deformation
- Previous experience creating game-ready assets that meet AAA production and performance constraints
- Understanding of technical and production limitations related to complex character creation
- Effective communication skills with artistic, technical, and leadership teams (especially concept artists to align creative vision with technical feasibility)
What to send our way:
- Your CV highlighting relevant skills and experiences
- An up-to-date portfolio showcasing your 3D character work, including customization content, topology, and animation-ready assets
Senior Character Artist in Québec employer: Impleo
At NBCUniversal, we pride ourselves on being a leading employer in the media and entertainment industry, offering a dynamic work environment that fosters creativity and collaboration. Our inclusive culture encourages employee growth through mentorship and professional development opportunities, while our commitment to community engagement allows you to make a meaningful impact. Located in vibrant cities with access to world-class entertainment, working here means being part of a team that creates exceptional content and experiences for audiences around the globe.