Researcher – Procedural Graphics in Vancouver

Researcher – Procedural Graphics in Vancouver

Vancouver Temporary 106000 - 156000 $ / year (est.) On-site
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At a Glance

  • Tasks: Develop visual effects shaders and create graphics demos to validate new techniques.
  • Company: Join Huawei Canada, a leader in media technology innovation.
  • Benefits: Competitive salary, flexible work environment, and opportunities for professional growth.
  • Other info: Collaborate with a skilled R&D team in a dynamic and innovative setting.
  • Why this job: Make an impact in cutting-edge graphics research and development.
  • Qualifications: Master or PhD in Computer Science with 3+ years in high-end shading graphics.

The predicted salary is between 106000 - 156000 $ per year.

Huawei Canada has an immediate 12-month contract opening for a Researcher.

About the team Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products.

Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology.

Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About the Job

Develop and implement visual effects shaders, and procedural textures/geometry from scratch.

Create graphics demos and technology prototypes to validate new algorithmic techniques.

Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.

Build custom tools to streamline and automate the shading creation process.

About the ideal candidate

Master or Ph D in Computer Science.

At least 3 years of proven experience in high‑end shading graphics.

Creativity and comfort in exploring and inventing novel algorithms.

Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist).

Demonstrated ability to create sophisticated procedural graphics, similar to high‑quality Shader Toy demos. A proven portfolio in the Shader Toy community is highly desirable.

Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms, Sampling theory, Monte Carlo methods.

Proficiency in algorithm design, including procedural generation, spatial data structures, acceleration and optimization techniques, mathematical simplification.

Experience with graphics APIs: Open GL, Vulkan; Web GPU is a plus.

Programming languages: GLSL, GLES, C++, Python; SLANG is a plus.

Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or JCGT are highly valued.

A public portfolio on platforms like Shader Toy, Git Hub, or Web GL demos is relevant but not mandatory.

total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

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Researcher – Procedural Graphics in Vancouver employer: Huawei Canada

Huawei Canada is an exceptional employer for those looking to advance their careers in optical networking. With a commitment to innovation and a supportive, diverse work culture, employees have access to cutting-edge technology and opportunities for professional growth within the Advanced Optical Technology Lab. Join us to be part of a team that values collaboration and creativity while making significant contributions to the future of optical systems.

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Contact Details:

Huawei Canada Recruitment Team

We think you need these skills to ace Researcher – Procedural Graphics in Vancouver

Visual Effects Shaders Development
Procedural Textures/Geometry Creation
Graphics Demos and Technology Prototypes
Mobile Graphics Pipeline Optimization
Custom Tool Development for Shading Automation
High-End Shading Graphics Experience
Algorithm Design