At a Glance
- Tasks: Lead the development of real-time voice communication for Fortnite and Epic's ecosystem.
- Company: Join Epic Games, a leader in interactive entertainment and innovative technology.
- Benefits: Competitive salary, generous benefits, and opportunities for professional growth.
- Other info: Work remotely or from various locations across North America.
- Why this job: Be part of a creative team pushing the boundaries of game development and technology.
- Qualifications: Proficient in C++, with experience in audio engines and cross-team collaboration.
The predicted salary is between 126000 - 154000 $ per year.
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award‑winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users.
Unreal‑powered projects have been on the bleeding edge of real‑time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
As a Senior Software Programmer on the Media Services team, you’ll provide technical leadership for the platform powering real‑time voice communication across Fortnite and the Epic Games ecosystem at massive scale. You’ll help set the technical direction for Epic’s WebRTC‑based products and implement features from design through final delivery.
In this role, you will:
- Work across Epic Games teams on the real‑time communication stack, from design through hands‑on implementation of new features
- Architect, develop, and continuously improve our real‑time communication across platforms
- Investigate and evaluate new technologies to drive innovation in real‑time communication services
- Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy
What We’re Looking For:
- Highly proficient in C++, with a strong command of performance‑critical systems
- Experience with low‑level game audio engines
- Experience designing and maintaining C APIs for broad platform distribution
- Demonstrated ability to independently own and deliver complex, long‑horizon projects
- Strong communication skills, with a track record of cross‑team alignment and technical decision‑making
- WebRTC signaling concepts, protocols, and architecture experience is a plus
- Debugging and optimizing WebRTC stacks at scale is a plus
This role is open to multiple locations in North America (including CA, NYC, & WA).
Epic Games is a leading interactive entertainment company. For over 30 years we’ve been making award‑winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award‑winning Unreal Engine technology not only provides game developers the ability to build high‑fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world‑class talent. Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer.
Senior Software Programmer, Audio Engine in Edmonton employer: Epic Games
Epic Games is an exceptional employer, offering a dynamic work culture that fosters creativity and innovation in the gaming industry. Located in a vibrant tech hub, employees benefit from competitive salaries, comprehensive health benefits, and opportunities for professional growth through collaboration on groundbreaking projects like Fortnite. Join a team where your contributions directly impact player experiences and where you can thrive in a supportive environment dedicated to pushing the boundaries of real-time graphics.