Technical Artist in Vancouver

Technical Artist in Vancouver

Vancouver Full-Time 82800 - 101200 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Join EA SPORTS UFC to create immersive gaming experiences and optimize performance.
  • Company: Be part of Electronic Arts, a leader in the gaming industry with a vibrant community.
  • Benefits: Enjoy competitive pay, 3 weeks vacation, health coverage, and a supportive work environment.
  • Other info: Hybrid work model with opportunities for growth and learning in a fun atmosphere.
  • Why this job: Work on cutting-edge technology in a dynamic team that values creativity and innovation.
  • Qualifications: 5+ years in game production, strong communication skills, and a passion for gaming.

The predicted salary is between 82800 - 101200 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

Your Responsibilities:

  • The Technical Artist plays a critical role in advancing how our teams deliver world-class experiences.
  • Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms.
  • You’ll collaborate closely with our rendering engineers and art leads to build, test, refine and debug anything that comes between that perfect blend of visual quality and high performance.

Your Qualifications:

  • At least 5+ years of games production experience.
  • A bachelor’s degree (or equivalent experience) in a related field.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required).
  • Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management.
  • A solutions-provider, especially as it pertains to testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
  • A Passion for Games!

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Technical Artist in Vancouver employer: Electronic Arts

Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.

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Contact Details:

Electronic Arts Recruitment Team

We think you need these skills to ace Technical Artist in Vancouver

Games Production Experience
Communication Skills
Visual Scripting (Shader Graphs, Blueprints)
Textual Scripting (Python, C#)
Graphics Debuggers/Profilers (PIX, RenderDoc)
Memory/Runtime Resource Management
Asset Optimization Techniques