Senior Technical Artist: Rigging & Real-Time Deformation in Vancouver

Senior Technical Artist: Rigging & Real-Time Deformation in Vancouver

Vancouver Temporary 103500 - 126500 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Collaborate with a creative team to enhance rigging and animation for real-time games.
  • Company: Join Electronic Arts, a leader in the gaming industry, located in Vancouver.
  • Benefits: Enjoy a hybrid work model, competitive pay, and opportunities for professional growth.
  • Other info: Work in a dynamic environment with a focus on innovation and creativity.
  • Why this job: Make your mark in the gaming world by pushing the boundaries of real-time deformation.
  • Qualifications: 5+ years in game production, strong skills in Maya/Houdini, and experience with Unreal/Unity.

The predicted salary is between 103500 - 126500 $ per year.

Electronic Arts in Vancouver (Burnaby office) seeks a Technical Artist with 5+ years in game production, focusing on rigging and animation.

Hybrid work model; onsite 3 days a week (Tue-Thu) on a 12-month contract.

You will collaborate with directors, artists and engineers to push deformation fidelity and optimise workflows for real-time games.

Required are strong Maya/Houdini skills, scripting, and experience with Unreal/Unity or Frostbite.

A bachelor degree or equivalent is expected.

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Senior Technical Artist: Rigging & Real-Time Deformation in Vancouver employer: Electronic Arts

Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.

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Contact Details:

Electronic Arts Recruitment Team

We think you need these skills to ace Senior Technical Artist: Rigging & Real-Time Deformation in Vancouver

Rigging
Animation
Maya
Houdini
Scripting
Unreal Engine
Unity