At a Glance
- Tasks: Collaborate with a creative team to enhance rigging and animation for real-time games.
- Company: Join Electronic Arts, a leader in the gaming industry, located in Vancouver.
- Benefits: Enjoy a hybrid work model, competitive pay, and opportunities for professional growth.
- Other info: Work in a dynamic environment with a focus on innovation and creativity.
- Why this job: Make your mark in the gaming world by pushing the boundaries of real-time deformation.
- Qualifications: 5+ years in game production, strong skills in Maya/Houdini, and experience with Unreal/Unity.
The predicted salary is between 103500 - 126500 $ per year.
Electronic Arts in Vancouver (Burnaby office) seeks a Technical Artist with 5+ years in game production, focusing on rigging and animation.
Hybrid work model; onsite 3 days a week (Tue-Thu) on a 12-month contract.
You will collaborate with directors, artists and engineers to push deformation fidelity and optimise workflows for real-time games.
Required are strong Maya/Houdini skills, scripting, and experience with Unreal/Unity or Frostbite.
A bachelor degree or equivalent is expected.
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Senior Technical Artist: Rigging & Real-Time Deformation in Vancouver employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.