At a Glance
- Tasks: Collaborate with a creative team to push visual boundaries in sports video games.
- Company: Join EA SPORTS, a leader in sports entertainment and gaming innovation.
- Benefits: Enjoy competitive pay, 3 weeks vacation, health benefits, and opportunities for growth.
- Other info: Work onsite at EA Vancouver, with a dynamic team that values creativity and diversity.
- Why this job: Make an impact in the gaming world while working with cutting-edge technology.
- Qualifications: 5+ years in technical art/rigging, strong 3D software skills, and a passion for games.
The predicted salary is between 82800 - 101200 $ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles.
As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise.
Responsibilities:
- Collaborate with Art Directors, Development Directors, Artists and Engineers to achieve the highest fidelity deformation content for EA Sports games.
- Refine and improve workflows to tackle technical challenges and increase efficiency.
- Leverage common technology and implement techniques to solve character animation and deformation challenges.
- Partner with leadership to implement new initiatives and mentor newer artists.
Qualifications:
- 5+ years of games production experience working in technical art/rigging/animation desired (cinematic experience also considered).
- A bachelor's degree (or equivalent experience) in a related field.
- Expert knowledge designing complex skeletons, control rigs, secondary animation (fat, jiggle, muscle sim), and skin deformations.
- Strong understanding of human anatomy and animation principles.
- In depth expertise with relevant 3D software packages such as Maya and Houdini.
- Experience with asset optimization challenges and real-time limitations specific to character deformation.
- Proficient scripting/programming in Python (C++/C# a bonus).
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
- Experience in working with content-driven game engines (e.g. Unreal, Unity, Frostbite) desired.
- A Passion for Games!
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
Senior Technical Artist (Rigging) in Vancouver employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.