Senior Research Scientist, Generative Motion for Games in Vancouver

Senior Research Scientist, Generative Motion for Games in Vancouver

Vancouver Full-Time 135000 - 165000 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Advance character animation using generative motion models and neural networks.
  • Company: Join Electronic Arts, a leader in gaming innovation.
  • Benefits: Competitive salary, flexible work environment, and opportunities for research publication.
  • Other info: Dynamic hybrid office setup with a focus on creativity and innovation.
  • Why this job: Shape the future of gaming with cutting-edge technology and creative collaboration.
  • Qualifications: Experience in research, animation, and proficiency with Unity/Unreal engines.

The predicted salary is between 135000 - 165000 $ per year.

Electronic Arts is seeking a Senior Research Scientist to advance character animation through generative motion models and neural networks.

You will translate complex architectures into practical, expressive in-game behaviors, collaborating with engineers, artists, and designers in a hybrid office setup across North America.

You’ll lead research, publish findings, and deliver demos and prototypes that integrate with modern engines like Unity/Unreal.

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Senior Research Scientist, Generative Motion for Games in Vancouver employer: Electronic Arts

Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.

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Contact Details:

Electronic Arts Recruitment Team

We think you need these skills to ace Senior Research Scientist, Generative Motion for Games in Vancouver

Generative Motion Models
Neural Networks
Character Animation
Collaboration Skills
Research Skills
Publishing Findings
Prototyping