At a Glance
- Tasks: Develop and support innovative presentation features for EA SPORTS™ NHL.
- Company: Join Electronic Arts, a leader in gaming and entertainment.
- Benefits: Enjoy competitive pay, 3 weeks vacation, health coverage, and more.
- Other info: Dynamic work environment with opportunities for growth and creativity.
- Why this job: Be part of a passionate team creating immersive gaming experiences.
- Qualifications: 3+ years in software development, strong C++ skills, and teamwork.
The predicted salary is between 82800 - 101200 $ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This role is temporary full-time employment. EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. EA SPORTS™ NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.
The EA SPORTS™ NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.
As a Presentation Software Engineer, you will develop and support the core technologies that bring our game's storytelling and broadcast presentation to life. You will collaborate closely with Designers, Animators, Artists, and fellow Engineers to build innovative presentation features, authoring tools, and robust workflows for systems including dynamic cameras, character choreography, replays, and broadcast overlays. You will own presentation systems across all development phases—from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.
Your Responsibilities:
- Collaborate with Designers, Animators, Artists, and Engineers to develop immersive presentation features and authentic broadcast experiences.
- Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
- Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
- Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.
- Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.
Your Qualifications:
- 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
- Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices.
- Experience developing, maintaining, and debugging production-level software or game engine systems.
- Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation is a plus.
- Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
- Understanding of memory management, multithreading, and runtime optimization.
- Strong debugging and problem-solving skills.
- Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers.
- Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
Pay Transparency - North America
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
Presentation Software Engineer in Vancouver employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.