Shape photorealistic game characters for EA SPORTS through high-fidelity modeling, digital sculpting, and realistic material creation in a hybrid setting.
This Character Artist position focuses on translating scan data, photography, reference, and concept art into three-dimensional assets. You will create likenesses, anatomy, skin, hair, garments, headgear, and accessories for modern sports games. The work continues through game-engine integration, iteration, polish, and final quality.
Key Responsibilities:
- Translate limited references into accurate three-dimensional characters
- Create realistic skin, hair, fabric, and hard-surface materials
- Develop high-resolution sculpts and game-resolution assets
- Produce textures using scans, photography, and traditional references
- Optimize topology and UV layouts for performance and quality
Requirements:
- Two or more years of professional character creation experience
- Knowledge of human anatomy, proportion, form, and likeness
- Experience with high-poly to game-resolution workflows
- Understanding of PBR texturing and material workflows
- Experience with Frostbite, Unreal Engine, or Unity
Bring strong anatomy, likeness, sculpting, and material expertise to photorealistic EA SPORTS character production.
Photorealistic Game Character Artist in Vancouver employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.