Create photorealistic characters for EA SPORTS in a hybrid Character Artist position using Maya, ZBrush, and Substance Painter.
As a Character Artist, you will develop authentic game characters for EA SPORTS franchises. Your work covers likeness, anatomy, hair, clothing, headgear, accessories, sculpting, modeling, texturing, and materials. You will collaborate across Character Art, Technical Art, Animation, Rigging, and Production.
Key Responsibilities:
- Create characters from scans, photography, references, and workflows
- Model, sculpt, texture, and develop character materials
- Build heads, bodies, hair, clothing, and accessories
- Take assets through integration, iteration, polish, and quality
- Collaborate with partner teams for successful in-game performance
Requirements:
- Two or more years creating game characters professionally
- Strong high-fidelity modeling and digital sculpting skills
- Proficiency with Maya, ZBrush, Photoshop, and Substance Painter
- Understanding of anatomy, likeness, PBR, UVs, and materials
- Portfolio showing photorealistic AAA character creation
Apply character artistry, photorealistic materials, and game-resolution workflows to EA SPORTS characters in a hybrid environment.
EA SPORTS Character Artist in Vancouver employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.