Audio Artist III in Vancouver

Audio Artist III in Vancouver

Vancouver Temporary 82800 - 101200 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Create immersive audio experiences for video games, focusing on authentic dialogue and innovative sound design.
  • Company: Join Electronic Arts, a leader in interactive entertainment and gaming.
  • Benefits: Enjoy competitive pay, 3 weeks vacation, health coverage, and opportunities for growth.
  • Other info: Collaborative environment with a focus on creativity and innovation.
  • Why this job: Be part of redefining football gaming and connect with a global community of fans.
  • Qualifications: 7-10 years in audio engineering and game audio implementation required.

The predicted salary is between 82800 - 101200 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. EA SPORTS is one of the most iconic brands in entertainment โ€“ connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

The FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities

  • Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
  • Author small, well-defined audio-related tasks with a high focus on content pipelines.
  • Directly support feature(s), small project(s), or task(s) within the Speech discipline.
  • Complete technical implementation, logic, and data-basing tasks, all catered to the user experience.
  • Participate in project problem solving with the audio team.
  • Manage editor package imports, sample handling, and database updates.
  • Perform Quality control review for the project's audio (pre-CQC) on all applicable platforms.
  • Create software design to support custom source elements.
  • Manage source control, submit to file depots, and handle build pipelines.
  • Participate in team collaboration but also work independently.
  • Collaborate in prototyping and driving innovation and improvements.
  • Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight.

Qualifications

  • 7-10 years' studio engineering/recording/VO experience (or equivalent).
  • 5+ years game audio experience.
  • Technical game audio implementation experience required.
  • Proficiency in at least one audio middleware software (Wwise, Fmod).
  • Experience with third-party game engines (Unity, Unreal, etc.).
  • Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint).
  • Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.).
  • Knowledge of the sport and game (FC27).
  • Database experience (MS Access, Excel, Google Sheets) working with large data sets.
  • Solid experience using game audio development tools, technology, and pipelines.
  • Proficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW.
  • Solid knowledge of PC and console audio hardware.
  • Exceptional sound design skills.
  • Works well as part of a team but also autonomously.
  • Experience with tracking documentation.
  • Able to methodically manage & track large amounts of data.

Bonus Skills

  • Experience with Quality Assurance Verification.
  • Experience with onboarding new team members.
  • Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues.
  • Experience with remote VO recording sessions.

Pay Transparency - North America

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Audio Artist III in Vancouver employer: Electronic Arts

Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.

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Contact Details:

Electronic Arts Recruitment Team

We think you need these skills to ace Audio Artist III in Vancouver

Audio Design
Audio Production
Voice Over (VO) Experience
Technical Implementation of Game Audio
Audio Middleware Software (Wwise, Fmod)
Game Engines (Unity, Unreal)
Microsoft Office Tools (Excel, Word, Access, PowerPoint)