At a Glance
- Tasks: Design and implement engaging user interfaces for EA SPORTS FC, bridging art and technology.
- Company: Join Electronic Arts, a leader in interactive entertainment with a vibrant community.
- Benefits: Enjoy competitive pay, 3 weeks vacation, health benefits, and opportunities for growth.
- Other info: Collaborative environment with a focus on creativity and innovation.
- Why this job: Be part of redefining football gaming and create experiences that inspire fans worldwide.
- Qualifications: Experience in UI design, scripting languages, and modern design tools like Figma.
The predicted salary is between 82800 - 101200 $ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game.
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Your Responsibilities
- Implement screens and components from mockups provided by the design team
- Create UI animations and effects using proprietary game engine
- Drive conversion of legacy UI into modern systems
- Maintain best practices in code and art development
- Apply proper optimization techniques in code and art assets
- Quickly identify and debug art and animation related issues
- Creation for game front end and HUD and integration in game
- Collaborate with engineering and art to understand needs and technical constraints
- Document tools and workflows on the internal Wiki
- High fidelity rapid prototyping for UX evaluation
- Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)
Your Qualifications
- Technical skills, and ability to quickly learn new proprietary production tools and workflow
- Familiar with scripting languages like Python
- Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications
- 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity
- Visual animation and programming
- Understanding of node-based visual scripting systems
Other Preferred Skills/Qualifications
- Understanding of user experience principles
- Understanding of revision version control software. Knowledge of Perforce is ideal
- Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming, Game Art and Design Diploma)
- Knowledge of animating and scripting with Adobe Flash
At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
Technical Interface Designer II employer: Electronic Arts
Electronic Arts is an exceptional employer that fosters a dynamic and innovative work culture, perfect for a DevOps Engineer passionate about game development. With a strong emphasis on employee growth, you will have access to cutting-edge technologies and collaborative teams, ensuring your contributions directly impact the creation of beloved games. Located in a vibrant tech hub, EA offers a hybrid work environment that promotes work-life balance while providing unique opportunities to engage with industry leaders and enhance your skills.