VFX Artist II in Vancouver

VFX Artist II in Vancouver

Vancouver Full-Time 104400 - 157400 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Create stunning real-time VFX for Apex Legends and elevate gameplay experiences.
  • Company: Join Electronic Arts, a leader in next-level entertainment and gaming innovation.
  • Benefits: Enjoy competitive pay, flexible work options, and comprehensive health benefits.
  • Other info: Collaborative environment with opportunities for growth and creativity.
  • Why this job: Be part of a creative team shaping the future of one of the world's top games.
  • Qualifications: 2+ years as a VFX artist with a passion for gaming and strong portfolio.

The predicted salary is between 104400 - 157400 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Respawn Entertainment is looking for a VFX Artist to support the Apex Legends content creation team. In this role, you will create and implement real-time effects that bring Legends, weapons, and seasonal moments to life β€” reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering to deliver polished, performant VFX across the full breadth of Apex's live service.

Responsibilities

  • Create and implement real-time VFX for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service.
  • Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events.
  • Use timing, shape, motion, and color to develop effects that support gameplay clarity and reinforce the Apex visual language.
  • Coordinate with Art, Design, Animation, and Engineering throughout development to ensure VFX match the quality bar and vision for each content area.
  • Solve VFX-related problems and help fix bugs, including performance and memory budget issues, as they arise across the content pipeline.
  • Contribute to the continuous evolution of Apex Legends' visual language by delivering consistent, polished, game-ready effects season over season.

Qualifications

  • 2+ years of professional experience as a real-time VFX artist in the games industry.
  • Ability to create high-quality real-time VFX for games, with a portfolio of shipped in-game work.
  • Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your work within a game engine or proprietary toolset.
  • Passion for making and playing games. Background in first-person shooters, battle royale, or competitive multiplayer games.
  • Live-service or seasonal content cycle experience.
  • Shipped AAA game credit.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

VFX Artist II in Vancouver employer: Electronic Arts Ltd

Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.

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Contact Details:

Electronic Arts Ltd Recruitment Team

We think you need these skills to ace VFX Artist II in Vancouver

Real-time VFX Creation
DCC Tools Proficiency (Maya, Houdini, Photoshop, Substance Designer)
Game Engine Implementation
Understanding of Timing, Shape, Motion, and Color
Collaboration with Art, Design, Animation, and Engineering
Problem-Solving Skills
Performance and Memory Budget Management