Build AI-enabling game technology at Electronic Arts using high-performance systems and gameplay data across engines, consoles, and cloud services.
As a Software Engineer on EA's Quality Verification and Standards Technology team, you will develop production software supporting multiple EA titles. Your work will capture, process, search, and expose gameplay data for AI teams and game developers. The role spans APIs, SDKs, software architecture, and real-time systems.
Key Responsibilities:
- Build systems capturing rich gameplay data for AI capabilities
- Process large data volumes without impacting gameplay performance
- Develop services, APIs, and SDKs supporting multiple games
- Work across engines, consoles, and cloud services
- Own technical solutions from design through delivery
Requirements:
- Seven or more years developing production software
- Experience with game engines, clients, or real-time software
- Understanding of APIs, architecture, and system communication
- Experience resolving complex technical problems
- Experience using AI coding agents during development
Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.
Senior Game Technology Software Engineer in Vancouver employer: Electronic Arts Ltd
Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.