At a Glance
- Tasks: Create and maintain character rigs, simulate cloth and hair, and ensure timely delivery of assets.
- Company: Join Electronic Arts, a leader in gaming innovation, located in vibrant Vancouver.
- Benefits: Enjoy a competitive salary and the chance to work with top industry professionals.
- Other info: Work onsite 3 days a week in a dynamic and creative environment.
- Why this job: Be part of an exciting team that shapes the future of gaming through cutting-edge technology.
- Qualifications: 3+ years in games or cinematic production, proficient in Maya and Python scripting.
Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office. You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required. Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and strong communication with artists, engineers and managers.
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Rigging Technical Artist β Onsite in Vancouver employer: Electronic Arts Ltd
Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.