Rigging Technical Artist – Onsite in Vancouver

Rigging Technical Artist – Onsite in Vancouver

Vancouver Temporary On-site
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At a Glance

  • Tasks: Create and maintain character rigs, simulate cloth and hair, and ensure timely delivery of assets.
  • Company: Join Electronic Arts, a leader in gaming innovation, located in vibrant Vancouver.
  • Benefits: Enjoy a competitive salary and the chance to work with top industry professionals.
  • Other info: Work onsite 3 days a week in a dynamic and creative environment.
  • Why this job: Be part of an exciting team that shapes the future of gaming through cutting-edge technology.
  • Qualifications: 3+ years in games or cinematic production, proficient in Maya and Python scripting.

Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office. You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required. Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and strong communication with artists, engineers and managers.

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Rigging Technical Artist – Onsite in Vancouver employer: Electronic Arts Ltd

Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.

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Contact Details:

Electronic Arts Ltd Recruitment Team

We think you need these skills to ace Rigging Technical Artist – Onsite in Vancouver

Skeleton Creation
Skinning
Control Rigging
Cloth Simulation
Hair Simulation
Asset Maintenance
Scripting