At a Glance
- Tasks: Lead the PC program for EA SPORTS FC, optimizing performance and enhancing player experience.
- Company: Join the iconic EA SPORTS team, redefining football gaming for millions worldwide.
- Benefits: Enjoy competitive pay, generous vacation, health coverage, and a supportive work environment.
- Other info: Hybrid role with excellent career growth opportunities in a dynamic, creative environment.
- Why this job: Be at the forefront of gaming innovation and make a real impact in the football community.
- Qualifications: 5+ years in game production with a focus on PC performance and technical leadership.
The predicted salary is between 100000 - 140000 $ per year.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game.
We are looking for an experienced Producer to lead the PC program across Core technology teams that power EA SPORTS FC. You will operate at the heart of the franchise, supporting foundational systems, rendering, tools, and technical pipelines that fuel the entire game. We ask that you have production leadership combined with solid technical fluency in PC performance, optimization, and platform complexity.
You will bring structure to technical programs, partner with engineering and rendering leadership, and meet performance, stability, and scalability goals across a large, multi-team development environment.
Responsibilities
- Lead the PC program across FC, establish & maintain the PC roadmap, setting priorities, ensuring agreement, execution, and visibility across partner teams.
- Guide PC performance quality by working with engineering and QV to meet performance targets and ensure a smooth player experience.
- Partner with discipline directors and technical leadership to balance visual quality, feature ideas, scope, and schedule.
- Identify technical risks early, especially related to performance, scalability, and platform constraints, and guide mitigation plans.
- Coordinate cross-team dependencies affecting Core systems and ensure execution remains on track through milestones.
- Support data-informed decision-making using telemetry, performance captures, and profiling outputs.
- Establish clear communication channels for surfacing performance health, technical debt, and long‑term investment needs.
- Improve production workflows that support technical teams, allowing efficient delivery of foundational work.
This would be a Hybrid role working out of our EAV Studio. You would report directly to the Core team Line Producer.
Qualifications
- 5+ years of experience in game production, with time supporting technical, engine, rendering, or platform teams.
- Demonstrated experience driving production for PC-focused programs, including performance optimization and hardware variability.
- Experience partnering with rendering engineers, systems engineers, and technical artists in a AAA environment.
- Experience managing complex cross-team dependencies and technical roadmaps.
- Risk management, prioritization, and partner agreement.
- Experience using performance metrics, profiling tools, and telemetry data to inform production decisions.
- Experience shipping and supporting a large‑scale or live service PC title.
- Familiarity with modern rendering pipelines, optimization workflows, and performance certification standards.
- Experience managing technical debt programs alongside feature development.
- Prior people management experience leading other producers or project managers.
Pay Transparency - North America: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Pay Ranges: British Columbia (depending on location e.g. Vancouver vs. Victoria) $133,500 - $186,400 CAD. Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
PC Product Producer in Vancouver employer: Electronic Arts Ltd
Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.