At a Glance
- Tasks: Craft visually stunning presentation moments for an immersive gaming experience.
- Company: Join Electronic Arts, a leader in next-level entertainment and creativity.
- Benefits: Enjoy competitive pay, 3 weeks vacation, health coverage, and more perks.
- Other info: Hybrid role in Vancouver/Burnaby with opportunities for growth and collaboration.
- Why this job: Be part of a creative team that shapes the future of gaming.
- Qualifications: 5+ years in game development or related fields with a strong portfolio.
The predicted salary is between 74900 - 111200 $ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This is a hybrid role working within our Vancouver/Burnaby studio 3x per week. A portfolio of work is required for consideration.
Role Summary
The Camera / Presentation Designer crafts visually engaging, emotionally impactful presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams, you will focus on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems.
Responsibilities:
- Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences.
- Design dynamic, immersive presentation beats.
- Build visually engaging shot sequences following advanced camera and editorial principles.
- Develop transitions between gameplay and presentation moments that maintain immersion and flow.
- Design presentation packages supporting player-generated content and customization systems.
- Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity.
- Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences.
- Maintain visual consistency across presentation systems and game modes.
- Iterate quickly within engine using sequencing and presentation tools.
- Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality.
Qualifications:
- 5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, and related visual storytelling fields.
- A Portfolio showcasing previous work in these areas, demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling.
- Experience creating presentation or cinematic content within modern game engines.
- Collaborate across Design, Audio, VFX, Animation, Lighting, and Engineering teams.
- Comfortable iterating quickly within production and technical constraints.
- Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences.
- Unreal Engine experience.
- Experience supporting player-expression or UGC systems.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
Cinematic Artist in Vancouver employer: Electronic Arts Ltd
Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.