Audio Artist II in Vancouver

Audio Artist II in Vancouver

Vancouver Full-Time 67000 - 92700 $ / year (est.) On-site
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At a Glance

  • Tasks: Create immersive audio experiences for video games, focusing on authentic dialogue and sound design.
  • Company: Join Electronic Arts, a leader in interactive entertainment and gaming innovation.
  • Benefits: Enjoy competitive pay, 3 weeks vacation, health benefits, and opportunities for growth.
  • Other info: Collaborative environment with a focus on creativity and innovation.
  • Why this job: Be part of redefining football gaming and connect with a global community of fans.
  • Qualifications: 3-5 years in game audio, strong sound design skills, and experience with audio middleware.

The predicted salary is between 67000 - 92700 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities

  • Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
  • Author small, well-defined audio-related tasks with a high focus on content pipelines.
  • Directly support feature(s), small project(s), or task(s) within the Speech discipline.
  • Complete technical implementation, logic, and data-basing tasks, all catered to the user experience.
  • Manage editor package imports, sample handling, and database updates.
  • Perform Quality control review for the project's audio (pre-CQC) on all applicable platforms.
  • Create software design to support custom source elements.
  • Manage source control, submit to file depots, and handle build pipelines.
  • Participate in team collaboration but also work independently.
  • Collaborate in prototyping and driving innovation and improvements.
  • Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight.

Qualifications

  • Minimum three years' studio engineering/recording/VO experience (or equivalent).
  • 3-5 years game audio experience.
  • Solid knowledge of PC and console audio hardware.
  • Experience with tracking documentation.
  • Outstanding sound design skills.
  • Works well as part of a team but also autonomously.
  • Experience with audio middleware software (Wwise, Fmod).
  • Familiarity with third-party game engines (Unity, Unreal, etc.).
  • Basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.).
  • Knowledge of the sport and game (FC27).
  • Database experience (MS Access, Excel, Google Sheets) working with large data sets.
  • Solid experience using game audio development tools, technology, and pipelines.
  • Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW.
  • Able to methodically manage & track large amounts of data.

Bonus Skills

  • Experience with Quality Assurance Verification.
  • Experience with onboarding new team members.
  • Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues.
  • Proficiency with VBA macros, SQL, Python, JavaScript, etc.
  • Experience with remote VO recording sessions.

Pay Transparency - North America

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$67,000 - $92,700 CAD.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Audio Artist II in Vancouver employer: Electronic Arts Ltd

Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.

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Contact Details:

Electronic Arts Ltd Recruitment Team

We think you need these skills to ace Audio Artist II in Vancouver

Audio Design
Audio Production
Voice Over (VO) Experience
Technical Implementation of Game Audio
Sound Design Skills
Audio Middleware Software (Wwise, Fmod)
Game Engines (Unity, Unreal)