AAA game character modeling anchors this EA SPORTS opportunity, spanning likeness, anatomy, topology, clothing, and accessories. The role is located in British Columbia. You will develop characters from initial creation through in-game integration, iteration, polish, and final quality. The work combines high-poly sculpting, game-resolution topology, UV optimization, texture baking, and realistic surface development. Collaboration with Character Art, Animation, Rigging, Technical Art, and Production supports successful in-game results. Key Responsibilities:
Build likenesses, bodies, heads, hair, clothing, and accessories Create high-poly sculpts and game-resolution character topology Develop UV layouts, texture maps, and realistic materials Interpret limited photography, references, and concept art Iterate assets through integration and final quality Requirements:
2+ years of professional character creation experience Knowledge of anatomy, proportion, form, and likeness Experience with topology, deformation, rigging, and performance Understanding of clothing construction, folds, and materials Portfolio includes sculpting, textures, UVs, and finished AAA work Bring character modeling, topology, UV, and material skills to polished EA SPORTS game assets.
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AAA Game Character Modeler EA SPORTS in Vancouver employer: Electronic Arts Ltd
Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.