Presentation Software Engineer in Toronto

Presentation Software Engineer in Toronto

Toronto Full-Time 135000 - 165000 $ / year (est.) On-site
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At a Glance

  • Tasks: Create immersive gaming experiences by developing presentation software for EA SPORTS™ FC.
  • Company: Join Electronic Arts, a leader in sports entertainment and gaming innovation.
  • Benefits: Enjoy competitive pay, generous vacation, health benefits, and opportunities for growth.
  • Other info: Work in a dynamic environment with a focus on inclusivity and community.
  • Why this job: Be part of a passionate team redefining football fandom through creativity and technology.
  • Qualifications: Bachelor's degree in Computer Science and 6+ years of C++ experience required.

The predicted salary is between 135000 - 165000 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. EA SPORTSTM is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. As one of the largest sports entertainment platforms in the world, EA SPORTSTM FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

As the Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.

Your Responsibilities:

  • Bring the vision of the artists and designers to life.
  • Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
  • Design, architect, and document technical designs for Presentation systems.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Support and collaborate with content creators across different game development disciplines.
  • Proper use of common software engineering design patterns and paradigms.

Your Qualifications:

  • Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
  • 6+ Years of C++ and experience in object-oriented design and implementation.
  • Game engine experience (Unity/Unreal).
  • Knowledge of good software programming practices.
  • 3+ years of experience in scripting languages (Python, Lua) and interpreted languages (C#).
  • Experience with source control systems.

Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). For British Columbia (depending on location e.g. Vancouver vs. Victoria), the pay range is $122,300 - $170,700 CAD.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Presentation Software Engineer in Toronto employer: Electronic Arts Ltd

Electronic Arts is an exceptional employer that fosters a dynamic and collaborative work culture in the heart of Vancouver. With a focus on employee growth, you will have access to cutting-edge technology and resources, along with opportunities for professional development in the gaming industry. Enjoy the unique advantage of working onsite three days a week, allowing for a balanced work-life experience while contributing to innovative projects that shape the future of gaming.

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Contact Details:

Electronic Arts Ltd Recruitment Team

We think you need these skills to ace Presentation Software Engineer in Toronto

C++ Programming
Object-Oriented Design
Game Engine Experience (Unity/Unreal)
Scripting Languages (Python, Lua)
Interpreted Languages (C#)
Software Engineering Design Patterns
Technical Documentation