At a Glance
- Tasks: Create next-gen character rigging systems and solve real-time graphics challenges.
- Company: Join EA Sports, a leader in innovative game development.
- Benefits: Competitive salary, 3 weeks vacation, health coverage, and free games.
- Other info: Inclusive culture with opportunities for growth and diverse perspectives.
- Why this job: Make a direct impact on gaming technology and work with passionate creators.
- Qualifications: 5+ years in technical art/rigging, expert in Maya and Python.
The predicted salary is between 115100 - 161200 $ per year.
About the Role
Are you passionate about new technologies and continually pushing the boundaries of game development? Great, so are we! EA Sports Technical Art is seeking a Senior Rigging Technical Artist to partner with project leadership and our incredible team of Technical Artists to develop the next generation of content creation tools. The work you do will have a direct business impact to EA Sports and contribute to the foundation for future technology developments.
Your Responsibilities
As a Senior Rigging Technical Artist you’ll help us to develop some incredible rigging-centric game features. In this role, you will be pushing the boundaries of character deformation and solving some of the biggest unsolved avatar system challenges in real-time graphics with an incredible team. Your responsibilities and tasks will include:
- Character deformation
- Prototyping and developing workflows
- Asset maintenance
- Script/tool development
TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise.
Your Qualifications
- At least 5+ years of cinematic/games production experience working in technical art/rigging/animation.
- Expert knowledge designing complex skeletons, control rigs, secondary animation.
- Experience with game engines (commercial or proprietary).
- Effective at communicating with different audiences: artists, engineers, managers.
- Proficient scripting/programming in Python (knowledge of C++ and C# a bonus).
- Expertise with Autodesk Maya and Bifrost.
- Experience with asset optimization challenges and real-time limitations specific to character deformation.
- A solutions-provider, especially as it pertains to testing and debugging technical issues.
- Knowledge of human anatomy and animation principles.
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
- A passion for games!
Great To Have
- Experience with Machine Learning deformation and generating training data
- Experience with Git and code review
- Character simulation experience
- Experience with / understanding of 3D mathematics
- Experience with Houdini / procedural node graph systems
- Familiarity with motion capture (data + acquisition)
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): $115,100 - $161,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Senior Technical Artist in Vancouver employer: Electronic Arts Inc.
Electronic Arts is an exceptional employer that fosters a vibrant work culture where creativity and collaboration thrive. With a strong emphasis on employee growth, EA offers comprehensive benefits including generous vacation time, parental leave, and wellness programs tailored to support a balanced life. Located in beautiful British Columbia, employees enjoy the unique advantage of working in a dynamic environment that values innovation and inclusivity, making it a rewarding place to build a career in the gaming industry.