Technical Designer – Game Pipelines & Tools in Vancouver

Technical Designer – Game Pipelines & Tools in Vancouver

Vancouver Full-Time 67500 - 82500 $ / year (est.) On-site
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At a Glance

  • Tasks: Remove roadblocks for creative teams and troubleshoot configurations in game development.
  • Company: Join Electronic Arts, a leader in the gaming industry, based in Vancouver.
  • Benefits: Competitive salary, health benefits, and opportunities for professional growth.
  • Other info: Collaborate across popular EA SPORTS franchises and manage exciting projects.
  • Why this job: Be part of a dynamic team that shapes the future of gaming with innovative tools.
  • Qualifications: Experience in game design and strong problem-solving skills.

The predicted salary is between 67500 - 82500 $ per year.

Electronic Arts in Vancouver is seeking a skilled artist/technical producer to remove roadblocks for our creative teams, ensure content loads correctly in builds, and troubleshoot configurations.

You will support artists and help maintain the pipeline.

You will collaborate across EA SPORTS franchises, manage multiple projects, and contribute to shot layout and asset integration using Frostbite, Unreal, or Unity.

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Technical Designer – Game Pipelines & Tools in Vancouver employer: Electronic Arts (EA)

At Electronic Arts, we pride ourselves on fostering a dynamic and innovative work culture that empowers our employees to push the boundaries of gaming technology. As a Technical Director in our vibrant studio, you will have access to cutting-edge resources and collaborative teams, ensuring your professional growth while contributing to groundbreaking projects. Located in a hub of creativity and technology, we offer competitive benefits and a supportive environment that values diversity and encourages continuous learning.

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Contact Details:

Electronic Arts (EA) Recruitment Team

We think you need these skills to ace Technical Designer – Game Pipelines & Tools in Vancouver

Technical Production
Troubleshooting
Content Integration
Project Management
Collaboration
Frostbite
Unreal Engine