At a Glance
- Tasks: Build innovative game logic and enhance creative workflows with cutting-edge technology.
- Company: Join Electronic Arts, a leader in next-level entertainment experiences.
- Benefits: Enjoy competitive pay, generous time off, and comprehensive health benefits.
- Other info: Hybrid role with opportunities for growth in a dynamic, creative environment.
- Why this job: Make a real impact in gaming by shaping how players create and connect.
- Qualifications: 8+ years in software engineering, expertise in C++, and experience with game engines.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. Creator-made content is already a proven part of EA's history β from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Senior Software Engineer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work. This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.
Responsibilities:
- You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
- You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
- You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.
- You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
- You will partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
- You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
- You will define how you productize new technologies within the engine, influencing architecture and creator experience.
Qualifications:
- 8+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary).
- Expertise in C++.
- Experience with Python.
- Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode).
- Experience with context engineering, graph engineering, and long running workflow orchestration.
- Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems).
About Electronic Arts: Weβre proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
Senior Software Engineer in Vancouver employer: Electronic Arts (EA)
At Electronic Arts, we pride ourselves on fostering a dynamic and innovative work culture that empowers our employees to push the boundaries of gaming technology. As a Technical Director in our vibrant studio, you will have access to cutting-edge resources and collaborative teams, ensuring your professional growth while contributing to groundbreaking projects. Located in a hub of creativity and technology, we offer competitive benefits and a supportive environment that values diversity and encourages continuous learning.