At a Glance
- Tasks: Lead a team of rendering engineers to innovate game graphics and tackle complex challenges.
- Company: Join Electronic Arts, a leader in creating next-level entertainment experiences.
- Benefits: Enjoy competitive pay, generous vacation, and comprehensive health benefits.
- Other info: Hybrid role with opportunities for growth in a dynamic, inclusive environment.
- Why this job: Shape the future of gaming with cutting-edge technology and creative expression.
- Qualifications: 20+ years in game programming, expertise in C++, and leadership experience required.
The predicted salary is between 134640 - 164560 $ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect.
We are looking for a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within our Research & Engineering team. You understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. You also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences. You will help define what the intersection of rendering and machine learning means for the future of interactive entertainment and the creative process.
This is a hybrid role, onsite three days a week, in Montreal, Vancouver, or Redwood City. You will report to the Vice President, Head of Research & Development.
Responsibilities
- You will lead a team of 8-10 rendering engineers and researchers.
- You will work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.
- You will bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.
- You will guide applied research of novel rendering for use cases in games and game development pipelines.
- You will drive the delivery of novel rendering technology in partnership with the Head of Development.
Qualifications
- 20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.
- Expertise in C++.
- Experience with leadership, preferably leading a rendering team.
- Advanced knowledge of real-time rendering.
- Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.
- Experience with agentic programming.
This position offers competitive compensation and benefits tailored to local needs, including vacation, sick time, and health coverage.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rende in Montréal employer: Electronic Arts (EA)
At Electronic Arts, we pride ourselves on fostering a dynamic and innovative work culture that empowers our employees to push the boundaries of gaming technology. As a Technical Director in our vibrant studio, you will have access to cutting-edge resources and collaborative teams, ensuring your professional growth while contributing to groundbreaking projects. Located in a hub of creativity and technology, we offer competitive benefits and a supportive environment that values diversity and encourages continuous learning.