Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows in Montréal

Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows in Montréal

Montréal Full-Time Hybrid
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At a Glance

  • Tasks: Build innovative game logic and empower creators with cutting-edge technology.
  • Company: Join Electronic Arts, a leader in gaming and entertainment.
  • Benefits: Enjoy competitive pay, generous time off, and comprehensive health benefits.
  • Other info: Hybrid role with opportunities for growth in a creative and collaborative environment.
  • Why this job: Make a real impact in the gaming world and shape the future of play.
  • Qualifications: 8+ years in software development with expertise in C++ and AAA game engines.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build. Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Developer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work. This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Responsibilities

  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.
  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
  • You will partner with researchers, developers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications

  • 8+ years of software development experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • Expertise in C++
  • Experience with Python
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)
  • Experience with context engineering, graph engineering, and long running workflow orchestration
  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows in Montréal employer: Electronic Arts (EA)

At Electronic Arts, we pride ourselves on fostering a dynamic and innovative work culture that empowers our employees to push the boundaries of gaming technology. As a Technical Director in our vibrant studio, you will have access to cutting-edge resources and collaborative teams, ensuring your professional growth while contributing to groundbreaking projects. Located in a hub of creativity and technology, we offer competitive benefits and a supportive environment that values diversity and encourages continuous learning.

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Contact Details:

Electronic Arts (EA) Recruitment Team

We think you need these skills to ace Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows in Montréal

C++
Python
AAA Game Engine Development
Agentic Harnesses and Workflows
Context Engineering
Graph Engineering
Workflow Orchestration