Senior C++ Generalist Software Engineer in Vancouver

Senior C++ Generalist Software Engineer in Vancouver

Vancouver Full-Time 121500 - 148500 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Join EA to develop next-level gaming experiences using C++ and innovative technologies.
  • Company: Electronic Arts, a leader in sports entertainment and gaming.
  • Benefits: Competitive salary, 3 weeks vacation, health coverage, and family leave.
  • Other info: Dynamic work environment with opportunities for growth and creativity.
  • Why this job: Be part of a creative team that shapes the future of gaming.
  • Qualifications: 6+ years in C++, experience with game development and large-scale systems.

The predicted salary is between 121500 - 148500 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.

As a Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities

  • You will work on implementation of feature's core logic, game flows, and screens/components.
  • You will work on technical solutions covering main areas of game development technologies, game features and optimizations of frame-rate and load-times.
  • You will provide feedback, guidance and solutions for improvement and optimizations.
  • You will work with other domain owners to integrate and develop technologies into the game.
  • You will analyze impact to above mentioned metrics throughout the development cycle.

Your Qualifications

  • 6+ years of experience in C++ software development.
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures.
  • Knowledge of assembler, scripting languages (Python, Lua) and C#.
  • Experience with 3rd party APIs.
  • Skills debugging complex applications.
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal.

Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD.

Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Senior C++ Generalist Software Engineer in Vancouver employer: EA Sports

Electronic Arts is an exceptional employer, offering a vibrant work culture that fosters creativity and innovation in the heart of Vancouver. With a strong commitment to employee growth, EA provides comprehensive benefits including generous vacation time, parental leave, and wellness programs, ensuring a balanced life for its team members. Join us at EA SPORTS FC, where your contributions will help shape the future of football gaming and connect with a global community of passionate fans.

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Contact Details:

EA Sports Recruitment Team

We think you need these skills to ace Senior C++ Generalist Software Engineer in Vancouver

C++ Software Development
Memory Management
Multithreaded Job Systems
Run-time Optimization
Job-based Architectures
Debugging Complex Applications
Geometry