Experienced Rendering Software Engineer in Vancouver

Experienced Rendering Software Engineer in Vancouver

Vancouver Full-Time 96120 - 117480 $ / year (est.) On-site
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At a Glance

  • Tasks: Develop cutting-edge rendering features and collaborate with a dynamic team to create immersive gaming experiences.
  • Company: Join Electronic Arts, a leader in sports entertainment and innovative gaming.
  • Benefits: Enjoy competitive pay, generous vacation, health benefits, and opportunities for professional growth.
  • Other info: Work in a supportive environment that values creativity, adaptability, and community.
  • Why this job: Be part of a passionate team redefining football fandom through creativity and technology.
  • Qualifications: 5+ years in C++ development and experience with real-time rendering engines required.

The predicted salary is between 96120 - 117480 $ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

As a Rendering Software Engineer, you are an essential part of the game creation process, involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists, and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities:

  • Develop core rendering features, engine components, and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing the rendering domain.

You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback.
  • A strong desire to improve visual quality together with art and design.
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.
  • Experience developing rendering techniques and implementing white papers.
  • Stays up to date with the latest techniques in computer graphics.
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.
  • Excellent debugging and multi-threading skills.
  • Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.
  • Experience with art and content pipelines and workflows.
  • Experience investigating and optimizing low-level game engine code on multiple platforms.
  • Understanding of memory management, multiple processor use, and runtime optimization.

Compensation And Benefits:

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD. Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Experienced Rendering Software Engineer in Vancouver employer: EA Sports

Electronic Arts is an exceptional employer, offering a vibrant work culture that fosters creativity and innovation in the heart of Vancouver. With a strong commitment to employee growth, EA provides comprehensive benefits including generous vacation time, parental leave, and wellness programs, ensuring a balanced life for its team members. Join us at EA SPORTS FC, where your contributions will help shape the future of football gaming and connect with a global community of passionate fans.

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Contact Details:

EA Sports Recruitment Team

We think you need these skills to ace Experienced Rendering Software Engineer in Vancouver

C++ Development
Real-Time Rendering Engines
Communication Skills
Visual Quality Improvement
Math Skills (Trigonometry, Calculus, Linear Algebra)
Modern Graphics APIs (DirectX12, Vulkan, Metal)
Rendering Techniques Development