Senior Technical Animator - Unannounced project | Animateur·trice technique sénior·e - Projet non an in Montréal

Senior Technical Animator - Unannounced project | Animateur·trice technique sénior·e - Projet non an in Montréal

Montréal Full-Time 82800 - 101200 $ / year (est.) On-site
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At a Glance

  • Tasks: Create and optimize animation systems for a AAA sci-fi FPS in Unreal Engine.
  • Company: Join Behaviour Interactive, a leading gaming studio in Montreal with a vibrant culture.
  • Benefits: Competitive salary, diverse environment, and opportunities for career growth.
  • Other info: Collaborate with passionate teams and work on exciting projects with industry giants.
  • Why this job: Be at the forefront of video game development and make an impact on immersive experiences.
  • Qualifications: 6+ years in animation, expertise in rigging, skinning, and Unreal Engine.

The predicted salary is between 82800 - 101200 $ per year.

Are you ready to dive into the world of cutting-edge video game development? At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated.

We are looking for a Senior Technical Animator to help us build a AAA sci-fi FPS in Unreal Engine with a high realism bar. In this position, you’ll play a key role in laying the technical foundations of our animation, from the early stages of production to fully integrated in-game characters.

You’ll empower our animators by building and optimizing the tools and engine pipelines that bring our characters to life. You’ll work out how the tools and the game engine can be developed to overcome the technical challenges of realistic real-time animation. Your rigging and skinning skills will be only part of the job. You’ll also integrate, implement and bring animation systems to life directly in Unreal. If you love solving complex animation challenges in-engine, this job is for you.

In this role you will:

  • Be responsible for animation and character integration in Unreal Engine, creating and maintaining rigs for bipedal and non-bipedal characters, including mechanical setups.
  • Help define and set up the animation pipelines, from the DCC to the engine.
  • Implement and maintain in-engine animation systems in collaboration with animators and programmers.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.

What we’re looking for:

  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills for rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Blender, Maya and Unreal Engine.
  • Experience working with core animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior and State Trees.
  • Knowledge of Unreal Control Rig and its real-time system applications for procedural animation systems is a big plus.

Senior Technical Animator - Unannounced project | Animateur·trice technique sénior·e - Projet non an in Montréal employer: Content Creators

Kabam Games, Inc. is an exceptional employer that fosters a vibrant and inclusive work culture in the heart of downtown Vancouver. With a strong focus on employee growth and development, team members are encouraged to innovate and collaborate closely with passionate colleagues in the gaming industry. The company offers unique benefits such as flexible work arrangements, opportunities for professional advancement, and a chance to be part of creating engaging experiences for a global community of players.

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Contact Details:

Content Creators Recruitment Team

We think you need these skills to ace Senior Technical Animator - Unannounced project | Animateur·trice technique sénior·e - Projet non an in Montréal

Rigging
Skinning
Unreal Engine
Blender
Maya
Animation Principles
Motion Matching