Lead environment art for the next BioShock experience from a remote-tagged role associated with Cloud Chamber's Montréal studio. Shape worlds with Maya, ZBrush, and Unreal Engine experience.
As Lead Level Artist, you will lead environment artists and develop modular architecture and world-building workflows. You will coordinate asset lists, schedules, and artistic consistency with design and narrative teams. The role is associated with Montréal, Québec, Canada, and Quebec candidates require professional French and English.
Key Responsibilities:
- Lead environment artists across world-building production
- Develop modular architecture and world-building workflows
- Coordinate asset lists and production schedules
- Maintain artistic consistency with design teams
- Align environments with narrative teams
Requirements:
- Seven or more years in environment art or level architecture
- Two shipped titles, including one leadership role
- Current Maya and 3ds Max skills
- Current ZBrush, Substance, and Photoshop skills
- Unreal Engine experience preferred; Quebec candidates need French and English
Bring environment art leadership, modular architecture, and world-building expertise to Cloud Chamber's next BioShock experience.
Lead Environment Artist BioShock in Ottawa employer: Cloud Chamber
At Cloud Chamber, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to push creative boundaries. Located in a vibrant city known for its rich gaming community, we offer competitive benefits, opportunities for professional growth, and a chance to work on iconic franchises like BioShock. Join us to be part of a passionate team dedicated to crafting unforgettable gaming experiences while enjoying a supportive environment that values your contributions.