Lead real-time lighting and rendering for the next BioShock experience.
Location: Montréal, Québec, Canada
Contract and work arrangement: Remote-tagged role associated with the listed studio location. Applicants are asked about authorization to work in North America; worldwide eligibility is not advertised. Professional French and English are required for Quebec candidates.
What you will do
- Mentor lighting artists and maintain efficient lighting workflows.
- Coordinate visual direction, technical optimization and production priorities.
What the studio is looking for
- Seven or more years in real-time lighting and final rendering, including an art-lead credit on a shipped AAA title.
- Strong PBR, runtime optimization and Unreal Engine 5 Lumen/Sequencer skills.
Cloud Chamber — Lead Lighting Artist — Montréal, Québec, Canada in Ottawa employer: Cloud Chamber
At Cloud Chamber, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to push creative boundaries. Located in a vibrant city known for its rich gaming community, we offer competitive benefits, opportunities for professional growth, and a chance to work on iconic franchises like BioShock. Join us to be part of a passionate team dedicated to crafting unforgettable gaming experiences while enjoying a supportive environment that values your contributions.