Lead world-building and environment art for the next BioShock experience.
Location: Montréal, Québec, Canada
Contract and work arrangement: Remote-tagged role associated with the listed studio location. Applicants are asked about authorization to work in North America; worldwide eligibility is not advertised. Professional French and English are required for Quebec candidates.
What you will do
- Lead environment artists and develop modular architecture and world-building workflows.
- Coordinate asset lists, schedules and artistic consistency with design and narrative teams.
What the studio is looking for
- Seven or more years in environment art or level architecture, with two shipped titles including one in a leadership role.
- Current Maya/3ds Max, ZBrush, Substance and Photoshop skills; Unreal Engine experience preferred.
Source and dates
Employer posting date: not displayed in the retrieved vacancy. Source spreadsheet addition: 23 October 2026, separate from the employer posting date. Verified by AnimaWorker on 24 October 2026.
Source: Official employer vacancy. AnimaWorker expiry is an internal WP Job Manager date, not an employer application deadline.
Cloud Chamber — Lead Level Artist — Montréal, Québec, Canada in Ottawa employer: Cloud Chamber
At Cloud Chamber, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to push creative boundaries. Located in a vibrant city known for its rich gaming community, we offer competitive benefits, opportunities for professional growth, and a chance to work on iconic franchises like BioShock. Join us to be part of a passionate team dedicated to crafting unforgettable gaming experiences while enjoying a supportive environment that values your contributions.