Lead world-building and environment art for the next BioShock experience.
Location:
Montréal, Québec, Canada Contract and work arrangement:
Remote-tagged role associated with the listed studio location. Applicants are asked about authorization to work in North America; worldwide eligibility is not advertised. Professional French and English are required for Quebec candidates.
What you will do
Lead environment artists and develop modular architecture and world-building workflows.
Coordinate asset lists, schedules and artistic consistency with design and narrative teams.
What the studio is looking for
Seven or more years in environment art or level architecture, with two shipped titles including one in a leadership role.
Current Maya/3ds Max, ZBrush, Substance and Photoshop skills; Unreal Engine experience preferred.
Source and dates Employer posting date: not displayed in the retrieved vacancy. Source spreadsheet addition: 23 October 2026, separate from the employer posting date. Verified by AnimaWorker on 24 October 2026.
Source: Official employer vacancy. AnimaWorker expiry is an internal WP Job Manager date, not an employer application deadline.
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Cloud Chamber — Lead Level Artist — Montréal, Québec, Canada employer: Cloud Chamber
At Cloud Chamber, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to push creative boundaries. Located in a vibrant city known for its rich gaming community, we offer competitive benefits, opportunities for professional growth, and a chance to work on iconic franchises like BioShock. Join us to be part of a passionate team dedicated to crafting unforgettable gaming experiences while enjoying a supportive environment that values your contributions.