Environment and Prop Artist in Vancouver

Environment and Prop Artist in Vancouver

Vancouver Temporary 33.3 - 40.7 $ / hour (est.) Hybrid
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At a Glance

  • Tasks: Create stunning 3D environments and props for an exciting AAA sci-fi game.
  • Company: Join Blackbird Interactive, a leading independent game studio with a creative culture.
  • Benefits: Enjoy flexible remote work arrangements and a supportive team environment.
  • Other info: Collaborative atmosphere with opportunities for growth and creativity.
  • Why this job: Make your mark in the gaming industry while working on innovative projects.
  • Qualifications: 4+ years of experience in hard-surface modeling and a strong portfolio.

The predicted salary is between 33.3 - 40.7 $ per hour.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title. In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities

  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.

Requirements

  • 4+ years of experience as hard-surface environment, dungeon or prop artist.
  • Strong portfolio showcasing work on previous titles or projects in-engine.
  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop.
  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools.
  • Strong technical execution and problem solving skills.
  • Desire to be highly collaborative and eager to take constructive feedback.

Pluses

  • Passion for grounded, immersive science fiction.
  • Familiarity with 3ds Max and Substance Designer.
  • Experience working within proprietary engines.

Environment and Prop Artist in Vancouver employer: Blackbird Interactive Inc.

At Blackbird Interactive, we pride ourselves on being a creative-fueled, future-driven independent game studio that values the unique talents of our team members. Our remote-first workplace offers flexible work arrangements, fostering a supportive and collaborative environment where your creative voice can thrive. With opportunities for professional growth and the chance to work on exciting AAA projects, joining us means becoming part of a dynamic team dedicated to pushing the boundaries of gaming.

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Contact Details:

Blackbird Interactive Inc. Recruitment Team

We think you need these skills to ace Environment and Prop Artist in Vancouver

3D Hard-Surface Modeling
Asset Creation
UV Mapping
Baking
Texturing
Material Creation
In-Engine Implementation