Build gameplay systems with C++ as an in-person Gameplay Engineering Intern at Treyarch in Vancouver for summer 2027. Work on production game code.
Activision seeks students for a 12-week internship beginning mid-May 2027. You will contribute to core engine and gameplay teams, writing player-facing features across PC and console platforms. The work includes movement physics, weapon mechanics, camera controls, AI behaviors, and hit detection.
Key Responsibilities:
- Write clean, efficient C++ gameplay code
- Debug crashes, multithreading issues, and memory leaks
- Profile and optimize game code for framerate stability
- Collaborate with designers and animators
- Participate in code reviews with senior engineers
Requirements:
- Currently enrolled in post-secondary or graduate studies
- Graduating between December 2027 and June 2028
- Strong fluency in C++ and computer science fundamentals
- Knowledge of linear algebra, vector math, and 3D transformations
- Resume and code samples required with application
Apply your C++, gameplay, debugging, and optimization skills while contributing to Activision game development in Vancouver.
Gameplay Engineering Intern C++ in Vancouver employer: Activision
Sledgehammer Games is an exceptional employer located in Toronto, Canada, offering a dynamic and collaborative work environment where creativity thrives. Employees benefit from a comprehensive suite of health and wellness programs, competitive compensation, and opportunities for professional growth within the renowned Activision family. With a commitment to diversity and inclusion, Sledgehammer Games fosters a culture that values innovative ideas and encourages team members to make a meaningful impact in the gaming industry.